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Here's the perfect book for Lego Mindstorms fans who want to take their hobby to the next level and are intrigued by the challenge of building electronic and software interfaces. "Lego Mindstorms Interfacing" provides everything you need to be off and interfacing: 12 heavily illustrated applications and construction plans, each complete with: project Description; screen shots; photographs; clearly written, descriptive text; and 12 complete applications and construction plans. Authored by a hands-on expert and experienced electronics systems engineer, "Lego Mindstorms Interfacing": details exactly what compondents you'll need; covers wireless applications, electromechanical controls, and software GUIs for Lego Mindstorms; goes beyond NQC (not-quite-C) programming to include visual basic and python applications; explains virtual test box development; offers practical advice on developing diagnostic tools; and features a CD-ROM complete with computer programs and circuit-simulation models. If you've been looking for an expertly written, well-illustrated guide to building electronic and software interfaces for your LEGO Mindstorms - your search ends here.
- Sales Rank: #2871940 in Books
- Published on: 2002-08-21
- Original language: English
- Number of items: 1
- Dimensions: 9.20" h x 1.11" w x 7.30" l,
- Binding: Paperback
- 395 pages
Review
LEGO(R) Mindstorms(tm) Interfacing is the next step for the enthusiast interested in learning more about the computer-control aspects of robot construction. Written by an electronics systems engineer and hands-on enthusiast, this manual includes 12 projects covering different aspects of interfacing, including wireless technology and controls. The CD-ROM includes ready-made programs and circuit simulation models. (Library Journal 2002-11-01)
During the Second World War, American toy companies were restricted from manufacturing toys because the materials were needed for the war effort. One exception to this rule was the Erector Set, invented and manufactured by A. C. Gilbert. Gilbert received an exception by going before a senate committee to plead his case. Before doing so, he had an open Erector Set placed in front of each of the senators. During the hearing, the senators naturally began to fiddle with all the parts. Before long, these elder statesmen were having a grand time building cars, bridges, cranes, and so forth. Gilbert's argument to the committee was that the Erector Set was a toy that helped develop the next generation of engineers and scientists, which was necessary to the long-term security of the United States. By the end of the session, the senators were having too much fun to argue the point, and Gilbert got his exemption.
Since that time the LEGO brick system has displaced the Erector Set as the construction toy of choice for future engineers, and with the introduction of the Mindstorms robotics system a few years ago, LEGO is now the undisputed leader. The LEGO Mindstorms is to the Erector Set what the Space Shuttle is to the Spirit of St. Louis. Today, it is much more than a toy. It has the makings of a flexible and mult-faceted laboratory tool and prototyping system.
Don Wilcher's new book gives us a tantalizing look into what can be accomplished by a dedicated Mindstorms enthusiast. One of the strengths of the Erector Set was that it was easy to adapt it to use things that were not included in the original set. Anything that could be screwed, bolted, soldered, or taped in place could be part of the system. The pre-Mindstorms LEGO was not as amenable to that kind of tinkering in the past, but today it constitutes a flexible and inexpensive system with near-endless possibilities.
The central thrust of the book is how one can use a variety of interfaces to control and interact with a Mindstorms device. The Robot Command Explorer language (RCX) is the language used to communicate with Mindstorms robots. LEGO MIndstorms Interfacing explains how to take this language and deliver commands and data to and from a Mindstorms robot using anything from a cast-off toy remote control to electronic switching circuits or a range of computer. The book also covers sensors, Basic Stamp controllers, interfaces written in Visual Basic, and several other programming languages.
Using these techniques, the Mindstorms system becomes a means of building prototypes for Proof of Concept (POC) development. Wilcher also reveals some of the many shareware and freeware programs that are out there for people working with Mindstorms systems. The book also contains a CD-ROM crammed with software and code libraries. Since the software is made to run in a Windows environment, I was not able to examine it on my Mac. But perhaps one of our readers who buys this book (see sidebar) can fill the rest of us in.
The book is well organized and illustrated throughout, with plenty of tables, screen shots, circuit diagrams and code examples. Be warned; this is not a book for the raw beginner. Some familiarity with the Mindstorms system is required before you tackle this book. It also helps to be familiar with some of the subdisciplines of robotics, such as computer programming, electronics, mechanical engineering, and so forth. If you have only a superficial knowledge about these subjects, this book may well be a terrific vehicle for learning more.
Amateur scientists should take note of the possibilities that are implied in Wilcher's book. Whether your interest is in robots per se or not, it is now clear that Mindstorms expertise is something that the amateur scientists should consider adding to one's intellectual tool kit. (Amateur Scientists' E-Bulletin 2002-10-11)
From the Back Cover
TAKE LEGO MINDSTORMS TO THE MAX WITH EASY-TO-BUILD ELECTRONIC AND SOFTWARE ROBOT CONTROLS!
Here's the perfect book for LEGO Mindstorms fans who want to take their hobby to the next level and are intrigued by the challenge of building electronic and software interfaces.
LEGO Mindstorms Interfacing provides everything you need to be off and interfacing: 12 heavily illustrated applications and construction plans, each complete with:
* Project Description
* Screen Shots
* Photographs
* Clearly Written, Descriptive Text
12 COMPLETE APPLICATIONS AND CONSTRUCTION PLANS
Authored by a hands-on expert and experienced electronics systems engineer, LEGO Mindstorms Interfacing:
* Details exactly what compondents you'll need
* Covers wireless applications, electromechanical controls, and software GUIs for LEGO Mindstorms
* Goes beyond NQC (not-quite-C) programming to include visual basic and python applications
* Explains virtual test box development
* Offers practical advice on developing diagnostic tools
* Features a CD-ROM complete with computer programs and circuit-simulation models
If you've been looking for an expertly written, well-illustrated guide to building electronic and software interfaces for your LEGO Mindstorms--your search ends here.
About the Author
Don Wilcher is an Electronics Systems Engineer for Visteon Corporation, responsible for automotive electronic design concepts supporting new electrical/electronic systems development. Mr. Wilcher has contributed articles to Nuts and Volts magazine and various engineering trade publications.
Most helpful customer reviews
1 of 2 people found the following review helpful.
Helpful and informative
By Mattalene
I found the book easy for me to understand. Although I am relatively new to Mindstorms, I needed to be able to move beyond the basics. The programs provided on the cd gave me some more ideas of where I can go as I develop myself. It's light-hearted and full of illustrations that gave me a thorough understanding of the concepts that he discussed. This book is an asset to any collection.
13 of 14 people found the following review helpful.
not worth the money -- beware
By A Customer
As an experienced circuit designer and a lego mindstorms enthusiast, I found this book very disappointing. I had suspicions about why many copies of it were being auctioned on ebay for $2 each. Now I know why. Right from the first chapter on, I am puzzled about what the hell the author is attempting to communicate. I fail to understand why he uses an obsolete Scout programmable brick (from the Robotics Discovery Kit), or for that matter, why he even interfaces a gutted RC transceiver to it. He doesn't even use it to remotely control the robot. No, he uses the Scout interfaced with a relay driver circuit to turn a wireless receiver on and off remotely as a lame example of wireless control. This is an example of wireless control? Yeah, a bad one if anything.
I'm also not sure of the audience he intends this book for. He put lots of circuit schematics and descriptions in it, but assumes the reader has basic elctronics knowledge, such as diode and transistor theory, as well as circuit analysis skills. If this book was intended for high-school age readers, they better be taking electronics or have had courses in it, or he will lose them with this content. My personal opinion is that this text has some potential as a reference in the 2nd year of a community college electronics program, but no serious circuit designer, programmer, or even hobbyist is gonna get anything new from this. Better info about sensor development and other programming languages is easily found on other lego mindstorms websites.
Another annoying aspect is the author's liberal use of acronyms for just about any set of words he deems necessary, whether it fits or not. There are more TLAs throughout this text than any military field manual ever contained. I don't need him to condense something so useless as 'stand-alone code' to SAC for future use.
The author does include a new and interesting method of object-oriented RCX prgramming with Python and VBA language using Excel. This is probably about the only redeeming aspect of this text for savy programmers, but it too is more of a 'type this' and 'run this' treatment that omits any useful explaination of the code and how it works. I believe the intended audience for this book may just find this way over their head if they are only capable of programming the RCX using RCX code, instead of using other more flexible and challenging languages such as NQC and Java.
Bottom line: if you are even mildly curious about this book, get it at an auction or buy it used thru Amazon (as I did--I only paid $2.50 + $3.50 s/h). Don't even think about paying full retail price for this text; it isn't worth it, and you'll be disgusted that you wasted your money on it. Better and more information on RCX interfacing can be found on the web at other lego mindstorm sites such as [...]
1 of 1 people found the following review helpful.
Not for beginners
By Isolde W,
The book is exactly what it says in the preface: "(This) book presents a system-engineering methodology for the design, construction, and testing of robotic hardware, software, and mechanical interfacing".
The book is not for LEGO beginners but for advanced (electronics) users. There are some LEGO robot tips as well, and once you get used to engineering language (POC - proof of concept, BOM - Bill of Materials etc.) it is a nice book.
The book is more about circuit interfaces and related techniques so the experimentalist (you) needs much more than one LEGO set: for example "one salvaged RC transmitter-receiver pair" and scout, LEGO speed computer, Radio Shack Electronics Learning Lab etc.
I really didn't like the cartoon type drawings of RCX brick, sensors and ... electrons.
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